Let’s take a peek at how three computer-simulated mock drafts turn out for the Green Bay Packers, along with some big takeaways.
As the NFL’s draft process unfolds, the fun part of looking at mock drafts is to see the wide variety of potential selections that many think a team could make. And for the Green Bay Packers, so far at pick No. 30 we’ve seen linebackers, receivers, defensive lineman, tackles, and even tight ends selected.
Everyone views prospects differently as well as team needs and how organizations should go about addressing them. Which is where all of the differences in opinion come from. But that’s also what makes this whole thing enjoyable.
And nowadays, we can all get in on the fun with multiple mock draft simulators available to the public. So what I wanted to do was run three computer-simulated mock drafts for the first three rounds. The portion of the draft where Green Bay can land some real difference makers.
While I’ve ran a few of my own mock drafts up to this point and shared the results with everyone, I wanted to run the computer simulations for the reasons that I mentioned above. Which are to remove any biases that I have and to let the system make the selection based on the best available player as well as team needs.
Of course for this exercise, I will be using The Draft Network’s mock draft machine and as always, I’ll have my big takeaways after each simulation.